Kèr Fíhwbās (/fɪ̞w/ /bəˑs/ [stay] [left]) is a subtropical Small Town located in the Màvēvāv Region of the Tetbur Commune.
The name Kèr Fíhwbās is derived from the Tauric language, as Kèr Fíhwbās was founded by Breshêm Iwan, who was culturaly Tauric.
Climate
Kèr Fíhwbās has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kèr Fíhwbās receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Fíhwbās covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2614 m (8576 ft) above sea level.
Overview
Kèr Fíhwbās was founded durring the late 13th century in summer of the year 1187, by Breshêm Iwan. The establishment of the new community went well, with no major obsticles durring construction.
Kèr Fíhwbās was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Fíhwbās is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kèr Fíhwbās is buildings are speckled and packed arround crampt cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the minimaly adiquite are in pristine condishion, as if they had just been finished before you laied eyes upon them.
The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Kèr Fíhwbās has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Fíhwbās.
Kèr Fíhwbās has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kèr Fíhwbās has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kèr Fíhwbās has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kèr Fíhwbās has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Fíhwbās's public wards, blessings, and other arcane systems.
Kèr Fíhwbās has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Kèr Fíhwbās has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Kèr Fíhwbās's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, spring is long in Kèr Fíhwbās.
The Mercane near Kèr Fíhwbās are known to be a mutant strain of the creature.
Kèr Fíhwbās's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Invocation energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3602 m2
Cattle and Similar Creatures: 223
Poultry: 2682
Swine: 178
Sheep: 8
Goats: 1
Horses, Mounts, and Beasts of Burden: 89
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 1
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 1
Farrier: 7
Glassworkers: 2
Gunsmiths: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 2
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 3
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 1
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 2
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 1
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Jaminators: 2
Needleworkers: 2
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Weaver: 2
Artists
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 2
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
250 of Kèr Fíhwbās's population work within a Foundational Occupation.
20 work in Agriculture
51 work as Craftsmen
19 work as Merchants
38 work as Service Workers
27 work as General Laborers
7 work as Skilled Laborers
42 work as Civil Servants
22 work in Cottage Industries
10 work as Artists
14 work in Produce Industries
609 of Kèr Fíhwbās's population do not work in a formal occupation, but do contribute to the local economy. 35 (4%) are noncontributers.
Points of Interest
Kèr Fíhwbās is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a glaive of Abjuration, an a glaive imbued with notable amounts of Abjuration energies was created in Kèr Fèkēùgsheev by in time immemorial, reportedly some time during the late 2nd century.